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- Fix TTSDemo to always reload prompt audio instead of using cached data that could be empty/invalid after Editor domain reload - Add validation for extracted prompt audio The issue was that _promptAudio was being cached but could become invalid, causing SynthesizeWithPrompt to fall back to basic Synthesize (without voice cloning). Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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概要
問題
ゼロショットTTSがボイスクローニングなしの基本合成にフォールバックしていた。
症状:
[Flow] Tokens: promptLen=0と表示(ゼロショットでは0以外であるべき)原因
_promptAudioがTTSDemoでキャッシュされていたが、Unity Editorのドメインリロード等の条件下でキャッシュされた配列が空または無効になることがあった。その結果、SynthesizeWithPromptがpromptAudio16k == null || promptAudio16k.Length == 0のチェックによりSynthesizeにフォールバックしていた。変更内容
テスト
promptLen > 0で正しく動作することを確認